Every 6 hours for the first 24 hours, a new battle is announced between Team Bonk and Team Pump. The team with the most wins gets a boost (liquidity, burns, airdrops), the loser gets a penalty (part of supply reduced). After day one, there’s 1 challenge per 24 hours for the remaining 16% of supply.
Both coins start with 20% locked (dev control). Immediately, 16% is locked for 17 days, and 1% unlocks every 24h for each challenge. During the first 24 hours, the supply remains locked with 4% available across the first four challenges.
Hand power to the community. After a few days, the community manages the winnings and decides the next steps: how rewards are distributed and how boosts are used. You play, you decide.